Hi, thank you for stopping by!
My name is Diana and I am a friendly CG Artist from Panama, now based in Munich, Germany.
I make 3D animation and 3D modeling of characters and animals for video games and interactive experiences, using software like Blender, Maya, Zbrush, Photoshop and Unreal Engine.

I enjoy working remotely with indie game developers and small businesses from around the world that are looking to add creativity, cheerfulness and fun to their projects. My goal is to work in video games and interactive projects within the genres of casual, educational, adventure, story-rich, puzzle and platformer.

Ever curious and influenced by wildlife, the creative visuals from the world of Nintendo, video games like Spyro The Dragon and fascinated by how much one can express emotions through body motion, I love creating animations and 3D models that stand out for being stylized, vibrant, dynamic and appealing.
With my art style, I aim to welcome audiences of all ages to enjoy the projects I work on. I seek to help tell stories, to enhance the player's experiences and to solve problems in an entertaining and interactive way.​​​​​​​
Services you can hire me for
3D Animation
Characters and Gameplay
I can create custom animations, emotes, cycles and help clean up your existing animation and implement them in the game engine.

    3D Character Animation
For video games, real-time interactive projects, educational projects and promotional content. Includes: animation, no rigging.

    Cinematic Storyboards
Creation of shot sequences to help better tell your story or explain your project's idea through visual storytelling.
3D Modeling
Characters and Props
I can help in the creation of new assets, as well as, in optimizing existing assets to your project’s current visual standards.

    Asset Optimization
From an existing 3D model: includes Topology optimization for animation and grooming; UV maps and textures cleanup.

    Asset Creation
High-poly to Low-poly pipeline: includes 3D modeling, digital sculpting, UV mapping, texturing, no rigging, no animation.
Connect with me
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