Hi! I'm Diana, a 3D Animator working primarily in games animation.
Crafting dynamic, playful and appealing artwork that increases engagement and supports a game's visual narrative is my thing.
I worked as a 3D Generalist before focusing in keyframe 3D character animation, with a special interest in characters and creatures for stylized games. My generalist background means I've got an understanding of how to optimize models to be performance- and animation-friendly meshes while maintaining the project's visual standards in game development.
My goal is to create interactive game assets that give life to your worlds and entertain your audience. Whether through character-driven actions, dynamic motion graphics or interactive objects scattered in a map, together we can tell your stories, engage your gamers and set your game apart in a memorable way.
Some of my all-time favorite games that influence my works are Super Mario Sunshine, Super Mario Galaxy, The Legend of Zelda games, the Spyro the Dragon games, the Monster Hunter series, Life is Strange, Night in the Woods, Detroit: Become Human and Limbo.
If you are looking to fill a 3D Animator / 3D Game Artist position with a long-term contract:
Connect with me