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Diana Ulloa B.
Diana Ulloa B.
Game Artist - Freelance
Rome, Italy

I'm a Panamanian Game Artist based in Italy, creating gaming experiences since 2019. I'm experienced in 3D organic modeling and digital sculpting, stylized texturing, 2D graphics and managing promotional art of games.

I love creatures and creating cute, stylized game art. On the side, I develop fun educational video games:
https://www.teststudiosgames.com/

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If you'd like to support my work in any other way, feel free to leave a tip on https://ko-fi.com/rotblush

Resume PDF

Skills

3D ModelingDigital SculptingTexturing3D Animation

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Premiere
Premiere

Reel

Experience

  • Game Artist at Test Studios Games
    Rome, Italy
    September 2018 - Present

    https://www.teststudiosgames.com/

    Cool Earth (mobile game)

    Tasked with creation of 3D characters and UI design of the game, as well as creation of key promotional art for Social media channels and PlayStore page.

  • Freelance 3D Creature Modeler at Art of Diana Ulloa
    Remote
    March 2020 - Present

    Creating 3D models of realistic creatures using Maya, as well as texturing them with Substance Painter. Optimized for animation and grooming.

  • Freelance 3D Animator at Milksop Games
    Rome (Working remotely), Italy
    July 2019 - October 2019

    Heads N Tails (PC Game)

    Single-handedly keyframe-animated all 5 characters from scratch.

    Showcase of animations available on Vimeo: https://vimeo.com/showcase/6637956

  • Technical Artist And UI/UX Designer at Vanarts
    Vancouver, Canada
    September 2018 - October 2018

    Worked as technical artist and UI/UX designer for the famous Term 3 Group Project in which the whole class had to work together and make a playable game in 8 weeks. Tasked on programming the main character's game mechanics, optimizing the level, design and integration of game's UI. Assisted on implementation of in-game cinematics and overall audio, working closely with the team's compositor. Game made in Unreal Engine 4.