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Diana "rotblush" Ulloa
Diana "rotblush" Ulloa
Freelance 3D Artist for Games
Rome, Italy

Versatile 3D Artist
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Creating creatures and characters for games, for both PC and mobile platforms.
Adaptable to the style of the project.

If you like my work and would like to start a project together, contact me at: deulloab@gmail.com
Available for freelance and remote work.

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On the side, I work on developing videogames (from educational to action-packed) alongside my team on Test Studios Games, as their 3D/2D generalist, creating 3D assets and UI design.
https://www.teststudiosgames.com/

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If you'd like to support my work: ko-fi.com/rotblush

Skills

Character ModelingCreature ModelingTexturing3D AnimationDigital Sculpting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Premiere
Premiere

Reel

Experience

  • Freelance Creature Modeler at Art of Diana Ulloa
    Remote
    March 2020 - Present

    - Creation of different creature 3D models (mid-poly modeling and texturing).

  • 3D / 2D Artist at Test Studios Games
    Rome, Italy
    September 2018 - Present

    https://www.teststudiosgames.com/

    Cool Pipo: An adventure for Climate Change

    - Responsible of all aspects of the main character Pipo (design, modeling, texturing, animation, setup in Unreal Engine 4).

    - Setup of game's UI elements.

    - Creation of short cinematics for the intro and ending of the game.

    Tunnel Run

    - Creation boss enemies (modeling, texturing and animation)

    - Worked and contributed to level designer in creation of game levels

  • Freelance 3D Animator at Milksop Games
    Rome (Working remotely), Italy
    July 2019 - October 2019

    Created all character 3D animations for the game Heads 'n' Tails: Mythical Petshop by Milksop Games.

    Showcase of animations available on Vimeo: https://vimeo.com/showcase/6637956

  • Technical Artist And UI/UX Designer at Vanarts
    Vancouver, Canada
    September 2018 - October 2018

    Worked as technical artist and UI/UX designer for the famous Term 3 Group Project in which the whole class had to work together and make a playable game in 8 weeks. Tasked on programming the main character's game mechanics, optimizing the level, design and integration of game's UI. Assisted on implementation of in-game cinematics and overall audio, working closely with the team's compositor. Game made in Unreal Engine 4.